Monday, September 9, 2013
I Cute
Artist Statement:
For my YouTube mixer, I wanted to create something that was simple in appearance and subject matter. I enjoy making cute characters and wanted to incorporate that into my project. My inspiration also came from my three year old brother who loves to create music. He was playing with one of his toy cars that honked and screeching of its tires. I thought, "Wow, what other sounds does his toys make?" From there, we played together making some funky music, which lead to the creation of my mixer. The theme is supposed to be very childish, which is why most of the colors are either pastel or primary. The sounds are from children's toys, like a toy car or the children's instruments that make the sounds for kids. Children's toys are meant to be simple so they're able to develop their motor skills, while having fun listening to music.
Monday, May 13, 2013
Second Life


The real skin avatar was really creepy looking. When I put it on, I look so cartoony and stylized, but I feel that it came out nice and realistic. Maybe except for the lips, I have huge lips...I couldn't find a lot of clothes that suited my sense of style on second life nor could I find decent clothing tutorials, so I ended up duking out the money to pay for a decent outfit. Also, after hours of harassing Mason to send me his glasses I actually bit the bullet and paid for a pair as well. If there's anything that I really took out of this part of the project, it was being able to take given items and modifying them. I made my real self avatar to be the same height as myself. When I tried to make it the same body size, the clothes were one size fits small. But the likeliness is close. I didn't take the consideration of making the neck color the same as the face so it looks a little odd as well.
Wednesday, May 8, 2013
Monday, May 6, 2013
Project 7: 3-D The Sequel

Artist statement:
So real life Little Lion was tragically lost somewhere in the abyss of my art hell. She was unable to attend the photo shoot scheduled and could not be included in today's critique, however when she is found she will be compared to digital Little Lion.
My lines were a lot smoother and didn't show up as much, but then again I'm completely new to this program. I had a lot of difficulty trying to maneuver around in this program, eventually leading to headaches and vertigo. It wasn't pleasant. I learned a lot through this progran, it was almost similar to learning Illustrator but I also had to focus on two other planes. Instead of building with shapes, I built with lines which is why you see a lot of static lines and very defined areas.
Monday, April 29, 2013
Art Events
CADRE at Haldan Art Gallery at Lake Tahoe
CADRE at the Haldan Art Gallery was a small exhibition and it was a truly interactive experience. When first going into the gallery there were a lot of things to look at, but it was confusing trying to figure out what exactly the viewer was looking at. The art piece that I gravitated towards was the bin of Minecraft blocks. I'm a Minecraft fan and I just remember my cousin showing me pictures oh his lovely trip to the first Minecon in Las Vegas. This piece being in one of his pictures and I just thought, "Wow, that's such a simple idea and I would love to own a little Minecraft block!" Actually holding one of the blocks in my hand, it was amazing how detailed the texture of the block was. Even thought it was covered paper, it would be interesting to see the artist take one more step into actually painting, using different materials for each block, and texturing the blocks as well. I was very tempted to take one, but out of the integrity of the sculpture I didn't go through with it.
Another piece that I enjoyed was the Pixel Board; which was set in its own little space, before entering the space was a QR code on a small artist statement. When stepping into the space, there's a bench on one side of the wall and a projected imaged of black and white squares. Jacob's "Your Sqaure" reminded me of this piece where you could interact with other people by changing the square to either black or white. Even though the board wasn't big enough to make a convincing image of a penis, there was still a possibility for it. Anyone who was on the site of the Pixel Board could easily communicate anywhere and with the QR code anyone could play around with the board from their phones. Since my phone was having troubles with reception, I watched another young lass play around with the board and changed the colors of pixels right from her phone. I was amazed that it was happening right before my eyes and how much communication has developed.
Sheppard Contemporary: Two by Land: Nicole Donnely & Katherine Sandoz
The Two by Land exhibition was gorgeous. Before going to the exhibit itself, I looked at photos of what type of work would be presented and let's just say photographs do not do the paintings any justice in terms of color. By each piece a title card or artist statement was not presented like the CADRE exhibit, but instead had numbers next to each painting. I'm the type of person that enjoys reading the little cards of what materials were used and titles of paintings, but like the CADRE exhibit I had to interpret the painting for myself.
There was one particular painting that looked as if a ship made of clouds was surrounded by wild brush fire. The technique used to make the "fire" and the colors were beautiful. Personally, a scene like that would be chaotic and wild, but instead the piece presented had more of a calming and surreal feeling. Several of the paintings had this same style to them and the way the "fire" interacted with everything else was like it was trying to destroy everything it touched, but at the same time it was stuck in that one particular moment. As the viewer I didn't know what type of change the fire would have made to it's surrounding, would it make it more beautiful? Or would all that lively color just go away and turn it into the same neutral background?
Gallery South: Brian Krueger MFA Thesis Lecture
During my Spring 2012 semester, I had Brian Krueger as my ART 100 professor. I enjoyed each lesson he had to teach and even though we were just drawing fruit most of the time, Brian really made his students take their art to the next level and challenge themselves. Going to the Fall semester, I took on my biochem courses and realized that all I really wanted to do was draw during my lectures. After thinking about what I would have like to pursue, I contacted Brian asking him what type of steps I should take to becoming an art major. I showed him several of my work that I did that fall and he told me, "Your work is beautiful, but they're all missing one thing. You. It's not easy creating work for yourself when you've been in the commercial art industry for so long, but what you need to focus on when becoming an art major is to find your own voice."
I went to his lecture, glad to be able to see one of my previous professor's work. During his lecture he constantly brought up the term "voice". At that point I realized, "Yeah, I can see what he means by voice." I'm currently stuck in a position where I feel that as an artist I'm making nice work for other people. I don't have a set style because I have yet to discover my true "voice". I would have liked to attend his gallery event where he has a performance boxing match. But I'm glad I was just able to hear his transformation as an artist during that lecture.
Manovich Discussion Questions
Question #1
The term "interactive" seems to have taken on different interpretations over the years. Because technology has advanced, most electronic devices can be considered "interactive". When I think of interacting with an art piece, it's not looking at a painting and trying to put myself as the subject. When I interact with art, I expect to touch and feel like I'm actually part of the piece. That I'm actually contributing and being "interactive". Is the term "interactive" different for everyone? Or has the term "interactive" taken on a whole new meaning?
Question #2
"All classical, and even moreso modern, art is 'interactive' in a number of ways."
-Manovich
The term "interactive" seems to have taken on different interpretations over the years. Because technology has advanced, most electronic devices can be considered "interactive". When I think of interacting with an art piece, it's not looking at a painting and trying to put myself as the subject. When I interact with art, I expect to touch and feel like I'm actually part of the piece. That I'm actually contributing and being "interactive". Is the term "interactive" different for everyone? Or has the term "interactive" taken on a whole new meaning?
Question #2
"An image file can be copied endlessly, and the copy is distinguishable from the original by its date since there is not loss of quality."
-Mitchell
Most artist strive to be original, but because the internet is so vast, it's easy to lose track of an original source. Anyone can pretend to be someone else on the internet, a good example of this would be Second Life or any avatar based platform. Since, programs like Photoshop have been created anyone willing to learn the programs can easily strip off watermarks and claim art/ideas as their own. Going off the basis of the last question, could the term "quality" also take on a whole new meaning?
Sunday, April 28, 2013
Leo Villareal and Lillian Schwartz
Rhea C. Agpaoa
Professor P.
Whittenberger
ART 245
28 April 2013
The Interaction of Environment in Digital Media
“Artists very often look towards nature as a source of inspiration.”
-Lillian Schwartz, The
Artist and the Computer (1976)
The development of art continues to grow
as technology continues to become more advanced. Before photography became popular, artist
would paint in order to capture landscapes and portraits of people; which
developed into different categories and subdivisions. As photography became a new medium, film was
also starting to become a medium in itself as well. The development of the computer enhanced both
photography and film, and eventually brought digital media to a whole new
level. Even though art was taking a
whole new turn, nature is still a popular subject among artist. During the 1970s, artist Lillian Schwartz used
digital media to the best of her ability.
She used computers as a form of painting, rather than using them as a
mapping device like the engineers during that time. Later on, digital media grew to be extremely
well known in film and photography. But
artist like Leo Villareal used computers to work with light, with the help of
algorithms, in order to coordinate how the light would be presented. Schwartz and Villareal have a unique way of
approaching digital media, but they also come up with different ways to use
nature in their own work.
Lillian Schwartz taught herself how
to use film technology and later explored what computer technology had to
offer. Schwartz uses materials that she
has available during that time; her sculpture pieces consist of found objects
with the use of LED technology and she created several graphics and films with
the help of computers. Schwartz’s films
are very colorful and simple in design, but by pairing certain sounds with the
images she’s able to create a whole new feel to the colorful imagery. In her documentary, “The Artist and the
Computer,” Schwartz made a comparison that working with a computer should be
viewed similarly to the way impressionist Georges Seurat’s work consisted of
dots. If a person looks closely at
Seurat’s paintings, they are able to see each individual color that is used,
but as they move farther away their perception would change so the dots start
to merge. Schwartz continues with, “If
you think of the screen as an array of dots, it’s the way you program the dots that
you will create an image.” When working
with computers she uses an input device tool called a light pen, which was
created solely for computer graphics.
Schwartz also comments that when working with computers, a person needs
to have the same intuition, imagination, and emotion as they would with a
painting.
In Schwartz’s film, ALAE, she takes footage of seagulls that
she recorded, digitizes, and scans the film onto a computer. Schwartz then uses a program to turn the
imagery into a divisionism style. The
first few seconds of ALAE has an
extremely eerie vibe, mostly due to the music she has paired with the
imagery. In the film the birds appear to
be roosting and flying away from the area of water. Schwartz does not provide an artist statement
for this film, but going off of what she says in, “The Artist and the
Computer,” with the use of color she also adds in a “flicker” effect giving off
a creepy feel but at the same time these effects are able to create deep
feelings in a person. When watching the
film, a person is still able to make out the shapes and the actions of the
seagulls regardless of how distorted or colorful they turn into. Throughout the film, I had an extremely hard
time watching it because of the music and even with the sound on mute, I could
not get rid of that eerie sound in my head.
Because she makes this piece using nature and creating it into an image
from what it is naturally, Schwartz’s film was very effective in creating these
“deep feelings”.
However Leo Villareal uses computer
technology in order to program LED lights with algorithms. In one of his interviews, Villareal mentions
he first started to make LED light sculptures in 1997 where he installed his
first sculpture on top of his RV at Burning Man. He continues in his interview by saying, “I
don’t know what they’re (light sculptures) going to be when I’m making them. I have a general sense, but then my goal is
to create the conditions of what’s going to happen.” Villareal’s sculptures live up to the
standards of his statement; depending on the sculpture, the lights appear to
dance around and move in random patterns.
In the same interview Villareal says, “You can create very potent work
of art with a small amount of information.”
Even though his sculptures appear to be limited to the spaces they are
contained in, his sculptures hold that feeling of infinity because of their
constant motion and complex patterns.
In his most recent installation “The
Bay Lights,” Villareal creates a program to have the environment of the San
Francisco-Oakland Bay Bridge to reflect the lights that will be portrayed on
the bridge. The public installation is
created by using over 25,000 lights over a span of 1.8 miles. Each light on the bridge is meant to
represent each pixel on Villareal’s program that he used for the installation. In Villareal’s interview with The New York
Times he says, “My inspiration comes
from the motion around the bridge, the kinetic activity of boats, water,
clouds, traffic.” The installation is
supposed to help the city bring up their tourism and to bring more attention to
the Bay Bridge. The lights are not
supposed to reflect a certain image, but the forms the lights create are free
for interpretation. Since the lights
appear free flowing, they have a calming and romantic aura to them.
Schwartz
and Villareal both used computer programming in order to portray their images. Villareal’s installation and Schwart’s film
both contained ambiguous forms and used the concept of light and negative
space. Even though both of their art
pieces were made during different times, they had the same ideas of how each
spot or pixel on the screen, or in Villareal’s case each light seen on the
bridge, of Georges Seurat’s impressionist style. Schwartz and Villareal interpreted nature in
their pieces to look more surreal. Both
styles were also using organic shapes and turning them into geometric
forms. They both also accomplished
wanting to bring out deep emotions to their audiences. Schwartz and Villareal both used light tools
in order to execute their pieces and made careful considerations on how they
were going to present them as well. I
also noticed that both Schwartz and Villareal also had their pieces in a marine
setting.
However,
the most significant differences in their art pieces was Schwartz’s use of
color in her film. Villareal did not
consider using color because he wanted the bridge to represent twinkling
stars. Schwartz’s film also contained
sound, but Villareal’s could also be considered using sound with the natural
environment of the bridge. Villareal’s
installation had softer and rounded shapes, yet Schwartz’s film consisted of
angled shapes. Even if they both used
the concept of nature, Schwartz and Villareal’s pieces were different in
aura. Schwartz’s film looked as if it
was going to be exciting and full of life with the use of colorful and fast
moving imagery, but instead had the feeling of being in a haunted house with
clowns. Villareal’s installation seemed
like it would make the public feel more nostalgic and mellow, but because his
piece was constantly in motion it had a surprise element of what would be
presented through the lights. Villareal
says he does not have a certain idea of what the lights would do while Schwartz
has a definite idea of what is going to be portrayed in her work. Their ideals of how their work should be
created are also very different. Villareal
seems to have a more spontaneous approach on how his work turns out, but he
knows exactly what the end product might turn out to be. While Schwartz puts in detail to how her work
is created, but expects the computer to put in little faults to her
pieces.
I
have tried to contact both artist to understand the approach of their work and
I did not receive any reply back from either.
I understand both artists used the concept of nature as their basis of
inspiration, but they showed that in two completely different ways. I would also liked to have understood more
about what type of feelings and the content of Schwartz’s film. They both used computer based programs in
order to interpret nature in very opposite ways, again I would have liked to
know more of Schwartz’s interpretation but for now I am just going to have to
assume. I would love to experience both
pieces in person, especially since the Bay Bridge is of a large scale. I have not experienced one of Schwartz’s exhibits;
so she must present her work in an interesting manner. Nature in art is not a new concept and as long
as technology continues to advance, art will follow suit.
Works Cited
Farrell, Sean P., dir. Bridge of Light. Vimeo,
2013.
Web. 28 Apr 2013.
<http://www.nytimes.com/2013/03/05/us/light-sculpture-is-set-for-bay-
bridge.html?_r=2&>.
Keating, Larry, dir. The Artist and the Computer. Bell
System,
1976. Web. 28 Apr 2013. <http://lillian.com/documentaries/>.
Leo Villareal: Animating Light at the
Nevada Museum of Art. YouTube,
2011.
Web. 28 Apr 2013.
<http://youtu.be/kkFRQgbI5qM>.
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